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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_0034964844914EE0A4DF489D67281AFA
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Text File
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2002-06-28
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3KB
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108 lines
;
; Land.ini
;
; HSCALE - horizontal scaling of the terrain use [ ] keys to change
; VSCALE - vertical scaling of the terrain use { } keys to change
; HEIGHT_MAP - pgm file of height map
; COLOR_MAP - tga texture file for color
; DETAIL_MAP - tga texture file for detail
; XDETAIL_SCALE - detail texture tiling
; YDETAIL_SCALE - detail texture tiling
;
; flipping code assumes both color and heightmap look correct
; in ACDSee, with the top right of the image being north east
; which means both the PGM and the TGA have to have flip TRUE
; DETAILCOLOR_DISABLE=0, // local (default)
; DETAILCOLOR_DETAIL, // other
; DETAILCOLOR_SCALE, // local * other
; DETAILCOLOR_INVSCALE, // ~(~local * ~other) = local + (1-local)*other
; DETAILCOLOR_ADD, // local + other
; DETAILCOLOR_SUB, // local - other
; DETAILCOLOR_SUBR, // other - local
; DETAILCOLOR_BLEND, // (localAlpha)*local + (~localAlpha)*other
; DETAILCOLOR_DETAILBLEND, // (otherAlpha)*local + (~otherAlpha)*other
[GENERAL]
HASSEA=FALSE
FOGNEAR=20000.0;
FOGFAR=30000.0;
[HEIGHTMAP]
HSCALE=50000.0
VSCALE=20000
HEIGHT_MAP=RISCO_256.pgm
WRAPPING=FALSE
FLIP_PGM=TRUE
[LAND]
COLOR_MAP=RISCO_256.tga
DETAIL_MAP=lm01_det.tga
XDETAIL_SCALE=50.0
YDETAIL_SCALE=50.0
FLIP_TGA=TRUE
PATCH_GRID_WIDTH=16
LIGHTMAP_CHUNK=64
[SHADOW0]
Asset=TVC01J
Scale=75
M=-0.000011,0.000000,1.000000, 0.000000,1.000000,0.000000, -1.000000,0.000000,-0.000011, -17945.900391,-9991.730469,9000.000000
[SHADOW1]
Asset=TVC01J
Scale=75
M=-0.000011,0.000000,1.000000, 0.000000,1.000000,0.000000, -1.000000,0.000000,-0.000011, -11128.000000,-20649.599609,9100.000000
[SHADOW2]
Asset=TVC01J
Scale=75
M=-0.000011,0.000000,1.000000, 0.000000,1.000000,0.000000, -1.000000,0.000000,-0.000011, -20149.400391,-20413.300781,9100.000000
[SHADOW3]
Asset=PR10
Scale=1
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -15600.900391,-6575.970215,9120.000000
[SHADOW4]
Asset=PR07
Scale=1
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -4389.149902,-14425.900391,900.000000
[SHADOW5]
Asset=PR08
Scale=1
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -751.291016,-13483.299805,900.000000
[SHADOW6]
Asset=PR09
Scale=1
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -5180.540039,-11928.000000,1500.000000
[SHADOW7]
Asset=PR07
Scale=1
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -5769.890137,-13509.599609,900.000000
[SHADOW8]
Asset=PR07
Scale=1
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -3085.350098,-15120.700195,900.000000
[SHADOW9]
Asset=PR01
Scale=1
M=-0.837611,-0.546268,0.000000, 0.546268,-0.837611,0.000000, 0.000000,0.000000,1.000000, -20890.800781,13775.299805,9200.000000
[SHADOW10]
Asset=PR01
Scale=1
M=-0.816142,-0.577852,0.000000, 0.577852,-0.816142,0.000000, 0.000000,0.000000,1.000000, -19494.900391,11557.700195,9200.000000
[SHADOW11]
Asset=PR02
Scale=1
M=0.808031,0.589140,0.000000, -0.589140,0.808031,0.000000, 0.000000,0.000000,1.000000, -20871.000000,11825.000000,8600.000000