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Text File  |  2002-06-28  |  3KB  |  108 lines

  1. ;
  2. ; Land.ini
  3. ;
  4. ; HSCALE - horizontal scaling of the terrain use [ ] keys to change
  5. ; VSCALE - vertical scaling of the terrain use { } keys to change
  6. ; HEIGHT_MAP - pgm file of height map
  7. ; COLOR_MAP - tga texture file for color
  8. ; DETAIL_MAP - tga texture file for detail
  9. ; XDETAIL_SCALE - detail texture tiling 
  10. ; YDETAIL_SCALE - detail texture tiling
  11. ;
  12. ; flipping code assumes both color and heightmap look correct
  13. ; in ACDSee, with the top right of the image being north east
  14. ; which means both the PGM and the TGA have to have flip TRUE
  15. ;    DETAILCOLOR_DISABLE=0,        // local (default)
  16. ;    DETAILCOLOR_DETAIL,            // other
  17. ;    DETAILCOLOR_SCALE,            // local * other
  18. ;    DETAILCOLOR_INVSCALE,        // ~(~local * ~other) = local + (1-local)*other
  19. ;    DETAILCOLOR_ADD,                // local + other
  20. ;    DETAILCOLOR_SUB,                // local - other
  21. ;    DETAILCOLOR_SUBR,                // other - local
  22. ;    DETAILCOLOR_BLEND,            // (localAlpha)*local + (~localAlpha)*other
  23. ;    DETAILCOLOR_DETAILBLEND,    // (otherAlpha)*local + (~otherAlpha)*other
  24.  
  25. [GENERAL]
  26. HASSEA=FALSE
  27. FOGNEAR=20000.0;
  28. FOGFAR=30000.0;
  29.  
  30.  
  31. [HEIGHTMAP]
  32. HSCALE=50000.0
  33. VSCALE=20000
  34. HEIGHT_MAP=RISCO_256.pgm
  35. WRAPPING=FALSE
  36. FLIP_PGM=TRUE
  37.  
  38. [LAND]
  39. COLOR_MAP=RISCO_256.tga
  40. DETAIL_MAP=lm01_det.tga
  41. XDETAIL_SCALE=50.0
  42. YDETAIL_SCALE=50.0
  43. FLIP_TGA=TRUE
  44. PATCH_GRID_WIDTH=16
  45. LIGHTMAP_CHUNK=64
  46.  
  47. [SHADOW0]
  48. Asset=TVC01J
  49. Scale=75
  50. M=-0.000011,0.000000,1.000000, 0.000000,1.000000,0.000000, -1.000000,0.000000,-0.000011, -17945.900391,-9991.730469,9000.000000
  51.  
  52. [SHADOW1]
  53. Asset=TVC01J
  54. Scale=75
  55. M=-0.000011,0.000000,1.000000, 0.000000,1.000000,0.000000, -1.000000,0.000000,-0.000011, -11128.000000,-20649.599609,9100.000000
  56.  
  57. [SHADOW2]
  58. Asset=TVC01J
  59. Scale=75
  60. M=-0.000011,0.000000,1.000000, 0.000000,1.000000,0.000000, -1.000000,0.000000,-0.000011, -20149.400391,-20413.300781,9100.000000
  61.  
  62. [SHADOW3]
  63. Asset=PR10
  64. Scale=1
  65. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -15600.900391,-6575.970215,9120.000000
  66.  
  67. [SHADOW4]
  68. Asset=PR07
  69. Scale=1
  70. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -4389.149902,-14425.900391,900.000000
  71.  
  72. [SHADOW5]
  73. Asset=PR08
  74. Scale=1
  75. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -751.291016,-13483.299805,900.000000
  76.  
  77. [SHADOW6]
  78. Asset=PR09
  79. Scale=1
  80. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -5180.540039,-11928.000000,1500.000000
  81.  
  82. [SHADOW7]
  83. Asset=PR07
  84. Scale=1
  85. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -5769.890137,-13509.599609,900.000000
  86.  
  87. [SHADOW8]
  88. Asset=PR07
  89. Scale=1
  90. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -3085.350098,-15120.700195,900.000000
  91.  
  92. [SHADOW9]
  93. Asset=PR01
  94. Scale=1
  95. M=-0.837611,-0.546268,0.000000, 0.546268,-0.837611,0.000000, 0.000000,0.000000,1.000000, -20890.800781,13775.299805,9200.000000
  96.  
  97. [SHADOW10]
  98. Asset=PR01
  99. Scale=1
  100. M=-0.816142,-0.577852,0.000000, 0.577852,-0.816142,0.000000, 0.000000,0.000000,1.000000, -19494.900391,11557.700195,9200.000000
  101.  
  102. [SHADOW11]
  103. Asset=PR02
  104. Scale=1
  105. M=0.808031,0.589140,0.000000, -0.589140,0.808031,0.000000, 0.000000,0.000000,1.000000, -20871.000000,11825.000000,8600.000000
  106.  
  107.  
  108.